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<channel>
<title>davedavidson's CGPortoflio Gallery</title>
<link>http://davedavidson.cgsociety.org/gallery/</link>
<description>davedavidson's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>hover speeder -studio shot -</title>
	<link>http://davedavidson.cgsociety.org/gallery/818940</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1256373113_small.jpg"><br><br>here is a concept ive had for a while. it is kinda a follow on to the speeder i did a while ago. i modelled it in moi so the model is fully nurbs based. i then took the model into cinema 4d and added the textures via bodypaint and photoshop. the lighting is a basic large light box above the speeder like they use in car shots i then added a weak hdri map to the surrounding room to give it a little more. i used fryrender to render it each shot taking 20 mins]]>
	</description>
	<pubDate>Sat, 24 Oct 2009 03:31:55 +0000</pubDate>
	</item>
	<item>
	<title>interior - kitchen-</title>
	<link>http://davedavidson.cgsociety.org/gallery/805492</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1252586668_small.jpg"><br><br>decided to model our kitchen. i used cinema 4d and fryrender to render it. the day shot uses fry's sky and sun only for the lighting and the night shot is just a cube light which is placed just outside the door with a light emitter on it. this is to replicate light coming from the dinning room door on a night time.]]>
	</description>
	<pubDate>Thu, 10 Sep 2009 07:44:34 +0000</pubDate>
	</item>
	<item>
	<title>2 bedroom interiors</title>
	<link>http://davedavidson.cgsociety.org/gallery/803984</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1252243871_small.jpg"><br><br>here are two bedroom interiors i have just completed. They are both created in cinema 4d and both rendered using fryrender. the only light in the scenes is fry's sky and sun. i used cinema 4d's hair to make the rugs. the rest is just poly modelled.]]>
	</description>
	<pubDate>Sun, 06 Sep 2009 08:31:13 +0000</pubDate>
	</item>
	<item>
	<title>Eli - teddy bear scene</title>
	<link>http://davedavidson.cgsociety.org/gallery/788309</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1248275952_small.jpg"><br><br>I decided to do a little scene for our new son Eli who is due in November. i used Cinema 4d for all the modeling and bodypaint. the fur is made with c4d's hair which was then tweaked and converted. i then used fryrender to render it.]]>
	</description>
	<pubDate>Wed, 22 Jul 2009 10:19:14 +0000</pubDate>
	</item>
	<item>
	<title>spidieBot</title>
	<link>http://davedavidson.cgsociety.org/gallery/785084</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1247467138_small.jpg"><br><br>a follow up to the other robo insects I have done. I just had to do a spider. created in moi then i took it into c4d and set the render up. the final rendering was done in fryrender]]>
	</description>
	<pubDate>Mon, 13 Jul 2009 01:39:00 +0000</pubDate>
	</item>
	<item>
	<title>bedroom</title>
	<link>http://davedavidson.cgsociety.org/gallery/777224</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1245568009_small.jpg"><br><br>bedroom: created in cinema 4d , bodypaint and rendered using fryrender. the only light source is the physical sky coming thought the window (no sun)]]>
	</description>
	<pubDate>Sun, 21 Jun 2009 02:06:51 +0000</pubDate>
	</item>
	<item>
	<title>kitchen - dinning area</title>
	<link>http://davedavidson.cgsociety.org/gallery/775908</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1245245615_small.jpg"><br><br>just finished this project. i used moi for some of the modeling and cinema 4d aswell as bodypaint and then rendered it using maxwell. only the sky was used for the lighting ( no sun)]]>
	</description>
	<pubDate>Wed, 17 Jun 2009 08:33:37 +0000</pubDate>
	</item>
	<item>
	<title>coloured glass</title>
	<link>http://davedavidson.cgsociety.org/gallery/772584</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1244543774_small.jpg"><br><br>i decided to redo a dulux paint sample cover i saw last weekend. rendered in fryrender and created in cinema 4d. i added a streak bump map to the glass to give it a more natural feel and look to the overall glass surface.]]>
	</description>
	<pubDate>Tue, 09 Jun 2009 05:36:17 +0000</pubDate>
	</item>
	<item>
	<title>jumper keyring</title>
	<link>http://davedavidson.cgsociety.org/gallery/770419</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1244006708_small.jpg"><br><br>classic iconic &quot;jumper&quot; keyring created in moi, then taken into cinema 4d where I used body paint to paint the textures for maxwell. i used a HDRI map for the lighting and maxwell to render the final shot]]>
	</description>
	<pubDate>Wed, 03 Jun 2009 00:25:10 +0000</pubDate>
	</item>
	<item>
	<title>credit crunch - sad times ahead</title>
	<link>http://davedavidson.cgsociety.org/gallery/759784</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1241467619_small.jpg"><br><br>decided to make a archi visual based on todays situation <br />
created in cinema 4d, body paint and fryrender ]]>
	</description>
	<pubDate>Mon, 04 May 2009 15:07:01 +0000</pubDate>
	</item>
	<item>
	<title>Bathroom</title>
	<link>http://davedavidson.cgsociety.org/gallery/754852</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1240211220_small.jpg"><br><br>Decided to do another bathroom, between client work. This is based of a photo I found. Modeled in cinema 4d and rendered with fryrender.]]>
	</description>
	<pubDate>Mon, 20 Apr 2009 02:07:05 +0000</pubDate>
	</item>
	<item>
	<title>boardroom</title>
	<link>http://davedavidson.cgsociety.org/gallery/728770</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1234290868_small.jpg"><br><br>boardroom, created in cinema 4d and rendered with fryrender. tweaked in photoshop]]>
	</description>
	<pubDate>Tue, 10 Feb 2009 12:34:30 +0000</pubDate>
	</item>
	<item>
	<title>our living room</title>
	<link>http://davedavidson.cgsociety.org/gallery/689333</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1225117149_small.jpg"><br><br>i decided to model our entire living room with everything in it. i tried to capture all the details that i could without my computer smoking (i shall show more detailed shots once the thread is submitted)<br />
i used cinema 4d to model and fryrender plugin to render.]]>
	</description>
	<pubDate>Mon, 27 Oct 2008 14:19:14 +0000</pubDate>
	</item>
	<item>
	<title>red and white room</title>
	<link>http://davedavidson.cgsociety.org/gallery/663634</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1218628256_small.jpg"><br><br>here is a room i modeled and rendered. i thought it would be nice to pick white and red as the overall theme as its something different and i actually like how it looks together. created and rendered in cinema 4d v11. the room design is based loosely on a concept sketch i saw about 5 yrs ago, i liked certain elements of the construction (from what i can remember)]]>
	</description>
	<pubDate>Wed, 13 Aug 2008 11:50:59 +0000</pubDate>
	</item>
	<item>
	<title>silver pocket watch - time to reflect [still life]</title>
	<link>http://davedavidson.cgsociety.org/gallery/741150</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1236935561_small.jpg"><br><br>this is an old pocket watch model i made in 2002 and i thought i would bring her up to date with a new render.i created the model in cinema 4d and rendered it with fryrender using a HDR for the lighting.]]>
	</description>
	<pubDate>Fri, 13 Mar 2009 04:12:53 +0000</pubDate>
	</item>
	<item>
	<title>retro mic</title>
	<link>http://davedavidson.cgsociety.org/gallery/712296</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1230577120_small.jpg"><br><br>always wanted to model one of these mics and i finally got around to it. created in moi, set up in c4d and rendered in fryrender]]>
	</description>
	<pubDate>Mon, 29 Dec 2008 12:58:43 +0000</pubDate>
	</item>
	<item>
	<title>speeder - concept ship</title>
	<link>http://davedavidson.cgsociety.org/gallery/699104</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1227204044_small.jpg"><br><br>Here is a concept I drew up over a year ago and actually got around to modeling it. i modeled it using moi and then took it into cinema 4d to texture and set up the lighting. I used the fryrender plugin to render it. i used photoshop and freehand for making the textures]]>
	</description>
	<pubDate>Thu, 20 Nov 2008 18:00:49 +0000</pubDate>
	</item>
	<item>
	<title>pencils, etc</title>
	<link>http://davedavidson.cgsociety.org/gallery/697196</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1226859123_small.jpg"><br><br>another excuse to use moi. <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> thought it would be nice to model a few of my pencils, etc as another way to practise modeling in moi. plus it gives me a change to have some nice different materials in one render, which is fryrender]]>
	</description>
	<pubDate>Sun, 16 Nov 2008 18:12:06 +0000</pubDate>
	</item>
	<item>
	<title>BT Mango phone</title>
	<link>http://davedavidson.cgsociety.org/gallery/693257</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1226084922_small.jpg"><br><br>BT mango phone modeled in moi and rendered in cinema 4d using AR3. just bought the phone for our house and it was crying out to be modeled <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />]]>
	</description>
	<pubDate>Fri, 07 Nov 2008 19:08:44 +0000</pubDate>
	</item>
	<item>
	<title>waspbot 2008</title>
	<link>http://davedavidson.cgsociety.org/gallery/688169</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1224785742_small.jpg"><br><br>i decided to model the waspbot i drew up ages ago being how i just bought moi. so modeled in moi and set up textured in cinema 4d and then rendered using the fryrender plugin.]]>
	</description>
	<pubDate>Thu, 23 Oct 2008 18:15:46 +0000</pubDate>
	</item>
	<item>
	<title>waspbot Vs antbot</title>
	<link>http://davedavidson.cgsociety.org/gallery/686487</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g12/5212/5212_1224405316_small.jpg"><br><br>finally got around to doing the waspbot model to go along side the antbot i did a while ago. waspbot modeled in moi and both rendered in c4d using fryrenderer]]>
	</description>
	<pubDate>Sun, 19 Oct 2008 08:35:19 +0000</pubDate>
	</item>
	<item>
	<title>kids toy car jumping</title>
	<link>http://davedavidson.cgsociety.org/gallery/663325</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1218554848_small.jpg"><br><br>i had this idea in my head while modeling the latest toy truck. it was created in cinema 4d v11, bodypaint and AR3 ]]>
	</description>
	<pubDate>Tue, 12 Aug 2008 15:27:31 +0000</pubDate>
	</item>
	<item>
	<title>some bottles</title>
	<link>http://davedavidson.cgsociety.org/gallery/653561</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1216190640_small.jpg"><br><br>i decided to test some bottles and liquid in fryrender<br />
i used cinema 4d for modeling etc and fryrender for the render and materials ]]>
	</description>
	<pubDate>Wed, 16 Jul 2008 06:44:03 +0000</pubDate>
	</item>
	<item>
	<title>small garden</title>
	<link>http://davedavidson.cgsociety.org/gallery/647582</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1214635900_small.jpg"><br><br>I have always had this image in my head and while doing some SSS tests i decided it was about time i knocked it up. its a really simple scene (wasnt supposed to be high detailed etc) i used cinema 4d and fryrender. its a little bit of the outside, inside. its not a serious technically correct image ( ie scales of things in relation to other things ) its just a thought i had. ]]>
	</description>
	<pubDate>Sat, 28 Jun 2008 06:51:43 +0000</pubDate>
	</item>
	<item>
	<title>change of address</title>
	<link>http://davedavidson.cgsociety.org/gallery/628779</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1210101588_small.jpg"><br><br>i have just moved house and had this idea for an E-card to send to clients, etc informing them of the new postal address.<br />
i used cinema 4d and fryrender to render it.<br />
the grass is alpha mapped onto loads of planes. the house i made a while back but thought it would be an interesting subject to use for the concept.]]>
	</description>
	<pubDate>Tue, 06 May 2008 19:19:53 +0000</pubDate>
	</item>
	<item>
	<title>bottrax - construction bot </title>
	<link>http://davedavidson.cgsociety.org/gallery/558901</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1194459471_small.jpg"><br><br>here is an old model that i have had to tweak so i thought i would rerender it with the fryrender plugin. the model was made in cinema 4d. the scale of the model looks small in this set up as ive used my normal softbox set up, which includes self illuminated planes with a radial gradient map on, this i feel produces a nice light setup. the idea for the bot is to aid in construction i imagine it to be a 1.5 times bigger than a bobcat so not a massive bot but more like one that would help instead of a fork lift truck.]]>
	</description>
	<pubDate>Wed, 07 Nov 2007 18:17:54 +0000</pubDate>
	</item>
	<item>
	<title>pod racer</title>
	<link>http://davedavidson.cgsociety.org/gallery/552311</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1192862133_small.jpg"><br><br>this is an old model i made some years back. it was made in 3ds max back then and then finished in cinema 4d. i painted the textures in photoshop. i decided to make it looks like a small model. i rendered it in fryrender. i used my softbox method for the lighting, ie. two planes with a radial gradient to simulate a soft box side, this was used by fryrender as the emitter. i used two. i also used a large curved back drop for the floor and background.]]>
	</description>
	<pubDate>Sat, 20 Oct 2007 06:35:36 +0000</pubDate>
	</item>
	<item>
	<title>The Desk</title>
	<link>http://davedavidson.cgsociety.org/gallery/540853</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1190034046_small.jpg"><br><br>i decided to rerender my desk scene giving it an unbiased work out. i have used fryrenders physical sky and sun and then there are additional lights as the screens and LEDs. The modeling is polymodeling and other forms. i have tried to capture the look of my workspace and this means the life that is the clutter. we all have clutter on our desks.<br />
made in cinema 4d and rendered in fryrender<br />
87 materials<br />
1338 objects<br />
37368325 triangles]]>
	</description>
	<pubDate>Mon, 17 Sep 2007 13:01:38 +0000</pubDate>
	</item>
	<item>
	<title>AntBot stage 3</title>
	<link>http://davedavidson.cgsociety.org/gallery/524178</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1185878227_small.jpg"><br><br>more of a scifi scene for the AntBot. i created the flowers etc using polymodeling and swept nurbs. <br />
i wanted the hi tech flowers and cables ( grass) to reflect a hi tech landscape for the AntBot. i also decided to go for a more dramatic type lighting using light planes with a gradient map on them as emitters. <br />
i used cinema 4d and fryrender to render it.]]>
	</description>
	<pubDate>Tue, 31 Jul 2007 10:37:09 +0000</pubDate>
	</item>
	<item>
	<title>AntBot stage 2</title>
	<link>http://davedavidson.cgsociety.org/gallery/523415</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1185704699_small.jpg"><br><br>AntBot stage 2.<br />
created in Cinema 4D and rendered in Fryrender. <br />
I decided to change the scene for a more fitting one for the Bot. this one is more sci fi ish.<br />
]]>
	</description>
	<pubDate>Sun, 29 Jul 2007 10:25:04 +0000</pubDate>
	</item>
	<item>
	<title>AntBot on desk</title>
	<link>http://davedavidson.cgsociety.org/gallery/522045</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1185369474_small.jpg"><br><br>decided to finish this antbot that i started a few years ago. this scene was spawned from my nano dustmite image i entered into the machine flesh contest.<br />
all created in cinema 4d using polymodeling. then i set the scene to use in fryrender. while using fryrender i also added the lights to layers so i could use the layerblending feature. this allowed me to change the lights after rendering was completed.]]>
	</description>
	<pubDate>Wed, 25 Jul 2007 10:30:07 +0000</pubDate>
	</item>
	<item>
	<title>library</title>
	<link>http://davedavidson.cgsociety.org/gallery/496115</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1179159298_small.jpg"><br><br>this is based on a ref image i have had for a while. created in cinema 4d and rendered using the fryrender plugin. <br />
i decided to use card people as i do feel photo people stand out a little in arch renders and its a llittle different <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
also i really like the moire effect in the wooden slats.]]>
	</description>
	<pubDate>Mon, 14 May 2007 16:15:02 +0000</pubDate>
	</item>
	<item>
	<title>nokia N series</title>
	<link>http://davedavidson.cgsociety.org/gallery/495844</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1179084584_small.jpg"><br><br>i decided to rerender my nokia N series model. it was created in cinema 4d and rendered using the fryrender plugin. i made a softbox light studio set up as this is something that is used in real photography. its a simple set up and is made up of 2 sides and a roof that are mapped with a circular gradient these are then used as emitters/ lights. i then used a really low hdri map for the outside so that any part seen beyond the camera wouldnt result in black void reflections. <br />
all in all im really happy with the result i got from the setup.]]>
	</description>
	<pubDate>Sun, 13 May 2007 19:29:45 +0000</pubDate>
	</item>
	<item>
	<title>external stairs </title>
	<link>http://davedavidson.cgsociety.org/gallery/490067</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1177612550_small.jpg"><br><br>this is an image i did in between jobs. <br />
its roughly based of a ref photo i  found a while ago. <br />
i created the scene in cinema 4d using normal poly modeling,etc and then i unwrapped and painted the textures of the buildings etc in bodypaint. i also added a slight natural unstraightness to the path to try to make it appear more natural. i then exported the wood work and foor into the ivy generator, found here :  http://graphics.uni-konstanz.de/~luft/ivy_generator/<br />
and made the ivy. then i used the fryrender plugin to render it.<br />
i wanted to make the whole image a little moody so i placed the sun on the other side of the building to give some nice shade to the whole image.]]>
	</description>
	<pubDate>Thu, 26 Apr 2007 18:35:52 +0000</pubDate>
	</item>
	<item>
	<title>porch scene</title>
	<link>http://davedavidson.cgsociety.org/gallery/481453</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1175541658_small.jpg"><br><br>i created this scene a while ago and thought since i downloaded the ivy generator i would see how it looked. <br />
i wanted to create an old moody scene, which i think i did even with the noise as it is ( which i personaly like)<br />
the only thing im not to sure about is the thickenss of the ivy stems on the right column but i shall fix this next project. <br />
created in cinema 4d, body paint and rendered with fryrender]]>
	</description>
	<pubDate>Mon, 02 Apr 2007 19:21:31 +0000</pubDate>
	</item>
	<item>
	<title>roulette wheel</title>
	<link>http://davedavidson.cgsociety.org/gallery/481206</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1175497987_small.jpg"><br><br>i was asked to model and render this roulette wheel so here it is <br />
created in cinema 4d and rendered in fryrender]]>
	</description>
	<pubDate>Mon, 02 Apr 2007 07:14:43 +0000</pubDate>
	</item>
	<item>
	<title>office-with layerblended lights animation</title>
	<link>http://davedavidson.cgsociety.org/gallery/471553</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1173280859_small.jpg"><br><br>this was created using cinema 4d and fryrender <br />
i rendered one still and then used layer blending to key frame the light adjustments after the still was rendered. thus creating the animation<br />
<a href="http://s163.photobucket.com/albums/t298/max3ddotorg/?action=view&amp;current=officelights_final.flv" target="_blank"><img src="http://i163.photobucket.com/albums/t298/max3ddotorg/th_officelights_final.jpg" border="0" alt="" /></a> ]]>
	</description>
	<pubDate>Wed, 07 Mar 2007 15:21:04 +0000</pubDate>
	</item>
	<item>
	<title>fire truck tin toy flash light</title>
	<link>http://davedavidson.cgsociety.org/gallery/400287</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1157197483_small.jpg"><br><br>another render of the firetruck <br />
this time i used the flash light approach <br />
using cinema 4d and maxwell ]]>
	</description>
	<pubDate>Sat, 02 Sep 2006 11:44:44 +0000</pubDate>
	</item>
	<item>
	<title>train with flash light</title>
	<link>http://davedavidson.cgsociety.org/gallery/375973</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1151680232_small.jpg"><br><br>someone asked for a flash light version of the train scene and here it is. <br />
one small 6 sided sphere as the light emitter, positioned above the camera. i then played with the iso and shutter speed once it was rendering to get the light the amount i wanted. 3hr render at 2000x1500<br />
hope you like]]>
	</description>
	<pubDate>Fri, 30 Jun 2006 15:10:35 +0000</pubDate>
	</item>
	<item>
	<title>fish and cat at granny's house</title>
	<link>http://davedavidson.cgsociety.org/gallery/345527</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1144953568_small.jpg"><br><br>i decided to model a robo fish and cat and make it look like it was for the granny of the future<br />
<br />
all modelled and rendered in cinema 4d using advance renderer<br />
]]>
	</description>
	<pubDate>Thu, 13 Apr 2006 18:39:30 +0000</pubDate>
	</item>
	<item>
	<title>F1 car MS</title>
	<link>http://davedavidson.cgsociety.org/gallery/345364</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1144922419_small.jpg"><br><br>ofcourse i had to model my fav drivers car <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
modelled and rendered with cinema 4d <br />
i thought i would make a great wallpaper]]>
	</description>
	<pubDate>Thu, 13 Apr 2006 10:00:20 +0000</pubDate>
	</item>
	<item>
	<title>spaceballs MKIII</title>
	<link>http://davedavidson.cgsociety.org/gallery/345339</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1144920060_small.jpg"><br><br>i was bored and decided to just have some fun with balls<br />
i wanted them to look spacy. its up to the user to decide what they actually are but for now we shall just call them spaceballs.<br />
created in cinema 4d <br />
these where shown in expose 2 twice,  the cinema 4d handbook for 9, front cover of CADDesigner mag and some maxon documents aswell as a couple of other sites and mags<br />
amazing how something so simple went so far]]>
	</description>
	<pubDate>Thu, 13 Apr 2006 09:21:30 +0000</pubDate>
	</item>
	<item>
	<title>shadows on building</title>
	<link>http://davedavidson.cgsociety.org/gallery/337649</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1143546230_small.jpg"><br><br>i wanted to see if i could create a realistic rendering of some shadows hitting this building. i used a model of a man to act as the photographer. i think it adds to the realism<br />
<br />
made with cinema 4d and maxwell]]>
	</description>
	<pubDate>Tue, 28 Mar 2006 11:43:51 +0000</pubDate>
	</item>
	<item>
	<title>Product Visual- Sony Digi Camera</title>
	<link>http://davedavidson.cgsociety.org/gallery/162933</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1092824137_small.jpg"><br><br>product shot, dummy magazine advert style render of the a sony cybershot camera<br />
hdr rendering with 2 lights, blurred refelctions and created with mainly poly modelling<br />
]]>
	</description>
	<pubDate>Wed, 18 Aug 2004 10:15:38 +0000</pubDate>
	</item>
	<item>
	<title>Blackberry 8700 Product Shot</title>
	<link>http://davedavidson.cgsociety.org/gallery/329204</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/5212/5212_1142416975_small.jpg"><br><br>this was made in cinema 4d, freehand, photoshop<br />
i was asked to model and render this for thier site.<br />
different versions where rendered and modelled for the final, including german, french versions.<br />
im pretty happy how it came out, considering the poor ref photos i had to work with.<br />
hope you like<br />
]]>
	</description>
	<pubDate>Wed, 15 Mar 2006 10:02:57 +0000</pubDate>
	</item>
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